The kindest Shadow Dragon has a Super Offensive toolkit, and then some. Of course, he can't replace SP SSJ3 Goku GRN, as he's effectively a weaker version of him, but the two of them can be paired together to take advantage of their multiple Covers, and Element Disadvantage Removal capabilities. His synergy on Saiyan is also worth mentioning, as he Buffs the Team at 6*. In fact, being able to nullify 3 combos on Fusion makes it easier for the Team to eventually gain priority and put the opponent in a long loop of Strike Cards and Blast Armor that turn into a Rising Rush pretty quickly. On Fusion Gogeta definitely is in a great spot, as he finds a Core that suits him perfectly and his Defensive gimmicks are incredibly useful for a Team that always lacked Defense. Overall, he's just a much better Defensive pivot for the Team. The latter's Defensive utility is better and much more consistent for the whole Fight, and he can still pack quite a punch Offensively. Surprisingly (but not really), Gogeta isn't Core on GT, as Super #17 is just flat out better than him for the Team. At 6* he becomes considerably better, as his Damage output becomes quite good and he's able to Tank pretty well even by Mid/Late Game Team Fits So, at 3* how good is Gogeta? His 3 out-of-jail cards ( 2 Covers and 80% Damage Reduction ) are without a doubt the most interesting thing about him, as that basically works the same regardless of stars, but other than that he's just a decent Fighter with no particularly impressive capability. He still has some nifty utility effects, like Buffs Removal on his Extra Move ( useful to remove Damage Reduction ), a Special Move draw on his first Special Move that connects with the opponent ( double Special Move can be deadly, but it doesn't really work at higher ranks ), and more interestingly, Element Neutral after his Main which makes his Ultimate Move basically impossible to stop ( although, his low stats can be detrimental here as well ).ĭefensively, as highlighted previously, he's pretty much immune to everything early in the Fight, but after that, at least at 3*, he's actually pretty easy to take down regardless of his anti-Element Advantage Ability, as his Defensive stats are not noteworthy at all. If you also consider the lack of consistent Arts Draw Speed, things get even worse, as Gogeta is fundamentally incapable of stalling, or pressuring opponents with long Combos in general. "Isn't that enough?" One would be inclined to say, and it's generally true, but when it comes to Gogeta, his low Offensive stats make that Buff feel more impactful than most would expect. All in all, it's fair to say it's really hard to make Gogeta lose his annoying smile.īut what about his Offense? Gogeta boasts a consistent 110% Damage Buff for the whole Fight, but not much else. Other than that, he also has a very convenient and Unique Defensive Element Disadvantage protection, 80% Damage Reduction on the first combo that hits him, Blast Armor on Strike Cards, and Anti-Special Cover after he uses his Extra Move. To represent SSJ4 Gogeta's smugness from the anime, the developers gave his Dragon Ball Legends version a rather Defensive toolkit that mainly makes him completely ignore the opponents' attacks early in any match.
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